The article emerged from the PEEK research project GAPPP and has been published open source: http://www.keams.org/emille/emille/emille_19/emille_19.pdf#page=39.
Abstract: When moving in the context of computer games, contemporary multimedia music and classical instrumental performance practice, we find ourselves confronted with the different creative aesthetics and goals, agents, and peer groups that are pertinent to each specific context. This multiplicity not only affects the works created, but also has an impact on the audience’s expectations and perceptions. It also touches the work of the performer on several levels. In “Visiting the Virtual,” I will explore the manner in which elements of computer games incorporated into audiovisual artwork in live concert situations achieve an aesthetic effect and performative impact on both the work of the performer and the audience’s perception.
Keywords: Game-related audiovisual composition, virtual reality, agency in performance, computer games, contemporary multimedia music